AQUARIUMULATOR · TRACKER 01
Physical player tracking
A bounded motion simulator stands in for the live tank until you select a video or device camera. Fish poses are emitted in normalized display coordinates.
AQUARIUMULATOR · PLAYER MATCHER
Browser emulator
Carrion desktop capture
The captured image stays fixed while its measured cyan-to-magenta offset drives Carrion's in-game camera. Switch this off to use framebuffer translation instead.
Launch Carrion in a window, select Capture Carrion, then choose only its game window in the browser picker. Steam and captured pixels remain local.
Camera RAM tracer and override
Start gameplay, move through a scrolling area in both axes, then trace. Discovery reads only the core's exposed system RAM.
60 Hz tracking shutter
At 60 Hz, the default cadence targets approximately 40 game frames and 20 tracking flashes per second. Webcam frames are accepted by color signature rather than assumed timing.
Human projector mode
When a person is visible, the human rig takes control and the game scales to their detected height. After the person leaves, control automatically returns to fish tracking.
Camera / projector calibration
Enable tracking flashes in fullscreen, keep all four fiducial corners visible, then save when detection is stable. FOV-derived intrinsics are a starting estimate; measured distortion values may be entered when available.
ROMs remain local to this browser session. Player anchoring is currently click-calibrated. Native RAM/register camera discovery will replace the render transform when a verified method is available.