AQUARIUMULATOR · TRACKER 01

Physical player tracking

A bounded motion simulator stands in for the live tank until you select a video or device camera. Fish poses are emitted in normalized display coordinates.

Starting simulator
BOUNDED FISH MOTION SIMULATOR

AQUARIUMULATOR · PLAYER MATCHER

Browser emulator

No ROM loaded
Carrion desktop capture

Verified framebuffer matching is active. Native camera translation remains experimental and opt-in.

Launch Carrion in a window, select Capture Carrion, then choose only its game window in the browser picker. Steam and captured pixels remain local.

Camera RAM tracer and override

Start gameplay, move through a scrolling area in both axes, then trace. Discovery reads only the core's exposed system RAM.

Camera profile: waiting for a ROM
60 Hz tracking shutter

At 60 Hz, the default cadence targets approximately 40 game frames and 20 tracking flashes per second. Webcam frames are accepted by color signature rather than assumed timing.

Display pose: waiting for a live tracking frame
Human projector mode
Installation mode: fish player

When a person is visible, the human rig takes control and the game scales to their detected height. After the person leaves, control automatically returns to fish tracking.

Camera / projector calibration
Depth source: checking browser cameras Calibration profile: not saved

Enable tracking flashes in fullscreen, keep all four fiducial corners visible, then save when detection is stable. FOV-derived intrinsics are a starting estimate; measured distortion values may be entered when available.

Choose a ROM or connect Carrion

ROMs remain local to this browser session. Player anchoring is currently click-calibrated. Native RAM/register camera discovery will replace the render transform when a verified method is available.