AQUARIUMULATOR · TRACKER 01

Physical player tracking

A looping aquarium recording stands in for the live tank. The selected fish pose is emitted in normalized display coordinates.

Loading video
LOOPING VIDEO SOURCE

AQUARIUMULATOR · PLAYER MATCHER

Browser emulator

No ROM loaded
Camera RAM tracer and override

Start gameplay, move through a scrolling area in both axes, then trace. Discovery reads only the core's exposed system RAM.

60 Hz tracking shutter

At 60 Hz, the default cadence targets approximately 40 game frames and 20 tracking flashes per second. Webcam frames are accepted by color signature rather than assumed timing.

Display pose: waiting for a live tracking frame
Human projector mode
Installation mode: fish player

When a person is visible, the human rig takes control and the game scales to their detected height. After the person leaves, control automatically returns to fish tracking.

Camera / projector calibration
Depth source: checking browser cameras Calibration profile: not saved

Enable tracking flashes in fullscreen, keep all four fiducial corners visible, then save when detection is stable. FOV-derived intrinsics are a starting estimate; measured distortion values may be entered when available.

Choose a ROM or start fish Pong

ROMs remain local to this browser session. Player anchoring is currently click-calibrated. Native RAM/register camera discovery will replace the render transform when a verified method is available.